Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
When in his castle, the High Lord watches his slaves, feeds the lizards, and other duties. They wear simple purple robes, and keep their hair combed. However, when on the battlefield, they are as bold and daring as anyone. After years of experience, they know every trick of their trade. Their men follow them fearlessly, confident that through their Lords guidance, none can stand before them.
Special Notes: The leadership of this unit enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | Lord |
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Advances to: | |
Cost: | 100 |
HP: | 63 |
Movement: | 5 |
XP: | 150 |
Level: | 3 |
Alignment: | chaotic |
ID | EE Dark Elf High Lord |
Abilities: | leadership |
sword blade | 8 - 5 melee | ||
shield impact | 21 - 1 melee | slows |
Resistances: | |
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blade | 10% |
pierce | 10% |
impact | 20% |
fire | -10% |
cold | 20% |
arcane | -10% |
Terrain | Movement Cost | Defence |
---|---|---|
Castle | 1 | 60% |
Cave | 1 | 50% |
Coastal Reef | - | 0% |
Deep Water | 100 | 20% |
Flat | 1 | 40% |
Forest | 2 | 50% |
Frozen | 2 | 20% |
Hills | 1 | 60% |
Impassable | 100 | 0% |
Mountains | 2 | 60% |
Mushroom Grove | 1 | 60% |
Sand | 2 | 30% |
Shallow Water | 2 | 20% |
Swamp | 2 | 20% |
Unwalkable | 100 | 0% |
Village | 1 | 50% |